| Name | Hull | Cost (k) | Accel. (m) | Description | Creator |
|---|---|---|---|---|---|
| Hitman MkI - II | Hyperion | 2000 | 1000 | I didn\'t want to make this two downloads, so both ships in one.
The MkI uses 3NPBs. The MkII uses 2HPCs. Both have redundant systems, flare launcher, EMF, and PAWS. The download is missing the EMF and PAWS so as to make it easier to buy it in game from any station. Weapons are also missing, but you shouldn\'t have any problems figuring out where they go. Cost varies depending on the local server economy, but tends to be around 2-2.5Mcr. Full details at my site http://thefosman.home.mchsi.com. Follow the UVSC link. |
FOS |
| Pit Fighter MkI - II | Hyperion | 1.5M | .1.1k | A lighter version of the Hitman. No EMF, no flare launcher, no redundancy, and uses Ab-Con instead of PAWS. Keeps the firepower, though.
Cheap to maintain. Very effective. A tougher ship than it sounds. Download missing weapons, but you\'ll know where to put them. Full details at my site (same as above). |
FOS |
| Assassin | Razor | 3M+ | 1.3k | 2HPCs
1 Omega Launcher Flare Launcher 4 OTs EMF PAWS Redundant Systems It\'s expensive, but if you want something killed *right now*, this ship will do it. Full details at my site. |
FOS |
| Piranha MkI | Rayskate | 1.2k | 2 RCs and possibly the most maneuverable ship out there with a lateral accel of 819m. (Dropping the weapons and surge cell will bring that to over 900m.) A joy to fly, unless you don\'t know how to dodge incoming fire.
Cheap to buy and maintain. More details at my site. |
FOS | |
| Bruiser MkIII | Talon | 1.2k | 4 RCs. That\'s right, 4 Rupture Cannon. And it actually works quite well. =)
Do I need to mention again there are more details at my site? |
FOS | |
| Bruiser MkI - II | Talon | 1.1k | The MkI uses 3 NPBs. The MkII uses 3PPBs. Other than that, they\'re the same design. EMF, Ab-Con, Flare Launcher, 2SCVs, and 1 OT-A. Cargo Scoop optional.
Forget how much these usually cost to buy, but they\'re not very expensive. More details at my site. |
FOS | |
| Bee | |||||
| Firefly | Eclipse | (higher than 1mil) | 400 | Yes, I am a fan of the show, and wanted to make a good all around ship based on Serenity, except made to survive in Terminus. =D Good defense, decent offense, ability to mine, transport, and it still has a decent mobility. A bit costly, but worth every penny. Sorry about the price, forgot to write it down. | Wild Bill |
| ffd | Bee | 10 | 20 | hggfgf | aa |
| baotuan | Bee | 656 | 56 | sdfsdf | bao tuan |
| Armed Merchantman Mk 1 | Durango | 502.4 | 758 | An all-purpose cargo/mining vessel. Equipped with flares, repair system and light reactor; arm it as required. | Techromancer |
| Bee | |||||
| Armed Merchantman Mk2b | Durango | 457.6 | 909 | A refinement of the Mk1. This version has only a flare launcher installed; add weapons, repair systems, etc. as needed. | Techromancer |
| Piranha MkII - III | Rayskate | 1.1k | The MkII uses 2MDs and a premium sink in the cargo bay. It has a forward accel of 1.0k.
The MkIII uses 2 EPBs and a standard sink. It has a forward accel of 1.2k. Cheap ships, but best used in groups. Find out more at: thefosman.home.mchsi.com/UVSC. |
FOS | |
| Runner MkI - II | Bee | 1.8k | The MkI uses an NPB. The MkII an Omega Launcher. Ab-Con armor. Stress is high but managable if you don\'t fly with inertia comps on.
Details at the usual place. |
FOS | |
| xxx | Talon | 1000 | 1000 | xxx | xxx |
| xxx | Talon | 1000 | 1000 | xxx | xxx |
| sss | Bee | s | s | sss@hotmailcom | sss |
| Bee | |||||
| x123 | Bee | 1000 | 2000 | xxx1 | xxx1 |
| x123 | Bee | 1000 | 2000 | xxx | xxx |
| hyper stealth | Bee | 638.3 | 768 | a stealth vesion of the hype blade, it is still fast for a stealth ship. this ship is invisible up to about 70m aprx, not bad at all. | scott |
| Hyper Blade | Hyperion | 163 | 1300 | a light fast, agile fighter w/2npb holds 2800 round. its kinda empty but has speed second to none. | scott |
| Businessman MkII | Talon | 950k | 1.2k | Same purpose as the MkI, but ups the firepower to 2 NPBs. Also my latest design. I haven\'t bought one in a game yet, so I don\'t know how much it\'ll cost, but I\'d estimate somewhere around 900k - 1M.
As with all my ships, more details at my site. |
FOS |
| Businessman MkI | Talon | 700k | 1.3k | 2 RCs centered for accuracy. It\'s not meant for combat, though. A good ship for contract mining jobs. Also good for small transport contracts, running blockades, and for those whose purpose is to traffick in questionable items. ;) Accel is with OT. Cargo Scoop, EMF, Mining Beam, and Ab-Con armor. You can upgrade the stock talon to this design when just starting out, though you\'ll have to leave out the OT and EMF (and possibly the reactor, depending on where you buy the parts). More info at my site. | FOS |
| x123 | Bee | 1000 | 2000 | xxx | xxx |
| x123 | Bee | 1000 | 2000 | xxx | xxx |
| jnjknjk | Eclipse | 34 | 45 | dfgd | ere |
| SF-1 | Razor | 671.8 | 749 | Superiority Fighter 1
1xHPC 2xNPB 1xIcarus (payload 7) 1xOmega (payload 12) 1xFlare launcher This ship carries a deadly and varied weapons loadout, yet remains fairly agile. It's main weakness is a lack of redundancy in systems, and the difficulty of aiming the single HPC. |
Wyrm |
| Eagle MK-2 | Jackal | 429.0 | 425.2 | average speed 1 helium plasma bolt, 2 Icarus launchers, flare launcher Exelent strike ship, can take quite a beating and still fight, one hitfrom that bolt and your targets in peaces Weakness: even with 2 surgecells the plasma gun will cause the reactor to shut down if used repeatedly |
StarViper |
| X-3 Light Gunboat | Jackal | 324 | 711 | X-3 Light Gunboat
2x Icarus Launcher, 16 torpedoes 3x Mass Driver 1x Flare Launcher A cheaper, slightly slower but well-armed alternative to a Hyperion-class assault ship. Like the X-2 Heavy Gunboat, it relies primarily on torpedoes but the mass drivers and good thrusters come in handy for dogfighting. |
Ajax |
| X-1B Racer | Bee | 156 | 2200 | This was built solely to beat Darxus'2.2K bee :)
I couldn't get her up to 2.3K/s but it's still the fastest I managed (1.0K acceleration in performance screen) |
Ajax |
| eclip_plasma_328 | Eclipse | ? | 328 | 20 max surge cells, 5 max caps, 1 max battery sustains 2 helium plasma cannons - that's what it takes. | Darxus |
| fireball_3.5k | Bee | ? | 3500 | Nothing more than a bright fireball accelerating at 3.5k (w/ overthrusters). | Darxus |
| Trident | Hyperion | 870.1 | 495.0 | above average speed 3 mass drivers, 2 icarus launchers (loads of torps) p3 repair system, cargo bay filled with calss c strut Weakness: scanners and CPU are easily knoked out takes a good pilot to fly this one! |
StarViper |
| X-1C Racer | Bee | ? | 3600 | OK, I think we should find something more productive to do than uploading endless hotrod Bees, anyway...here's a 3.7K one, with overthrusters. | Ajax |
| X-5 Hijacker | Durango | 997 | 805 | X-5 Hijacker
1x Light Immobiliser 1x Rail Gun 1x Icarus Launcher 1x Overthrust A Ab-con 1 armor. The perfect pirate ship, the X-5 will outrun most ships with ease even without use of the overthruster. Comes equipped with tracking blocker/viewer, cargo scoop and repair system to make plundering and mayhem-making easier than ever! |
Ajax |
| Bee Racer | Bee | 186 | 1400 | Extreamly fast and manouverable major danger of overheating |
StarViper |
| Eagle MK-1 | Hyperion | 401.9 | 393.7 | Jackal hull, average to fast 3 electron bolts, 1 Icarus launcher, flare launcher Good all rounder, quite stealthy Most effective at long range combat Weakness: Once the armour is holed it seems to damage easily Equipment bay is an easy target and it contains the surge cell (so no guns if that gets destroyed) |
StarViper |
| Durango_Mining | Durango | ? | ? | 1x Icarus Launcher 1x Mining Beam 1x Flare Launcher 8x S&P 1020. Augmented armor. Standard mining-trading transport, average all-around ship. |
Ajax |
| Ripper | Eclypse | 1000 | 234.0 | Eclypse hull, average speed, 4 proton bolts, 2 Icarus launchers, spare computer, spare battery, spare life support (recommend assigning AUX keys to these and turn on when needed) Purly an ass-kicker, can take a serious beating and still be functional Probably a weakness in propulsion where spare things are | StarViper |
| PipSqueek | Rayscate | 118.4 | 875.2 | Rayscate hull, fast, fragile 1 Icarus launcher, 1 electron bolt Cargo bay filled up with hull strut (no cargo bay) Good for patrol missions, may do ok on spy missions Weak spot is all over | StarViper |
| Commet | Durango | 830.1 | 335.2 | "Durango hull, average speed, tough, 1 torp launcher, 1 mining beam, flare launcher Mining ship, not much else Weak spot is equipment bays where power systems are" | StarViper |
| X-1 | Bee | ? | ? | X-1 (Bee racer, experimental) 4x KM Ceres 100 Be careful with this ship. She's the fastest racer around but no weapons and a very small fuel tank, together with thirsty engines, mean this is a limited-use craft. Also, inertia compensators are not recommended, as they tend to stress the frame excessively when turning. |
Ajax |
| X-2 | Eclipse.ship | 937 | 486 | X-2 (Eclipse heavy gunboat, experimental) 2x Icarus Launcher, 32 torpedoes 1x Flare Launcher 6x Mass Driver 3x Rail Gun 1x EM shield 1x Hi-P Repair System PAWS IV armor. Slow ship but she packs a wallop. I have only tested her in Gauntlet, but the results are fairly impressive. |
Ajax |
| Rayskate Fighter MK-1 | Rayskate | 156.4 | 1000 | 2x EPB Rayskate optimized for dogfighting. Has good forward acceleration but excellent lateral thrust for dodging torpedoes. Recommendation: Add a Class-A hull strut for double the hull strength with slightly reduced thrust. |
Wyrm |
| X-4 Stealth | Bee | 183 | 622 | X-4 Stealth 1x Spy Probe Launcher Stealth reconnaissance Bee. The airframe's low sensor signature together with the Mk.II Stealth System make this a good choice for spying missions. |
Ajax |
| bee_2.2k | Bee | ? | 2200 | It's sole function is to beat Ajax's 2.1k acceleration :) | Darxus |
| NX-18k | Talon | 482.7 | 1800 | Tired of bee racing ships? Try the NX-18k! It uses 3 overthrusters to achieve 1.8k/s acceleration. Try it! | Adam Winkelmann |
| Shadow | Eclipse | 3100 | ? | A tricked out Eclipse hull designed for maximum stealth. | mooniejohnson |
| Bee | |||||
| Bee | |||||
| Bee | |||||
| Bee | |||||
| a | Bee | a | a | a | a |
| Hamlet | Durango | 553 | 940 | Straight mining ship. 2 Mining beams, no true offensive weapons. Most powerful thrusters and non-overthrust engines available. Wheltraum 81500 fuel system, light for max acceleration. PAWS-IV armor straight from Traeger Aerospace! | Aaron Banaszek |
| StarDust | ? | ? | ? | I had some free time so. I had a go at making an exploration ship. Its big heavy and expensive with plenty of power, light defence, average speed, 2x reactors with 2x capacitors each , 2x engines, backup life support, scanners, CPU etc. I haven't taken it to its limits yet.... | Nick |
| Top Dog Razor | Razor | 717 x 492 | 572K | A fighter for the top dog competition on Sol1 Terminus Point. | Scud |
| X-2B Heavy Gunboat | Eclipse | 954 K | 461 | Same basic design as the X-2 (see above) but with 4xMass Drivers (all working, I swear :) ) and 3 Rail Guns, along with the dual Icarus launchers. | Ajax |
| DxTorch | Eclipse | 1100 | 328.5 | Sustains maximum rate of fire of 2 Helium Plasma Cannons.
eclip_plasma + moved critical systems to equipment bay & optimized for maximum performance when all items in non-torpedo weapon bays, and propulsion bay have been destroyed + added flare. It is possible for the battery & caps to become more damaged than the surge cells, causing the ship's power to fail during heavy discharge -- you will need to turn the ship back on with ctrl-p. |
Darxus |
| HF MK-1 | Hyperion | 410.5 | 1095 | Hyper Fighter MK-1
2xNPB 1xflare A strategic fighter designed to be an optimal balance of firepower and performance. It has superior acceleration for its class. It has enough surge to support the NPB\'s maximum rate of fire continuously, and enough ammo to take advantage of this. These factors combine to make the HF MK-1 a deadly fighter. Disadvantage: without any hull struts, survivability is lower than other heavy fighters. |
Wyrm |
| HF MK-2 | Hyperion | 556.5 | 927 | Hyper Fighter MK-2
2xHPC 1xflare Same philosophy as the HF MK-1, but with more fire-power at a slight loss of performance. As always with the HPC, ammunition and damage to power systems are chief concerns during any prolonged fight. |
Wyrm |
| Assult Eclipse | Eclipse | 1.5M | 531 x 364 | HPC x 2, PPB x 2, L-Immobilizer x 2,
Flare Launcer x 2. EM Field EX-P Repair System Redundant systems and dual rapid fire HPCs. |
Scud |
| Intrepid Class | Eclipse | 510.5 | 231 x 137 | A long range ship for exploring the solar system. Has a MASSIVE fuel and energy capacity along with a reactor to replenish energy. No weapons as all bays are filled fuel or energy storage. | Scud |
| Assult Jackal | Jackal | 432 | 776 x 317 | HPC, EPB x 2.
EM Field. A speedy hit & run ship. |
Scud |
| Assult Razor | Razor | 940 | 636 x 506 | HPC x 2, PPB x 2, Flare launcher.
EM Field Hi-P Repair Systems |
Scud |
| Dreadnaught | Razor | 1400 | 301.5 | "...a razer hull and is worth 1.4M. It seems to be the deadlyest thing arround and is excelent for hijacking." | StarViper |