My little tastes of immortality
in chronological order.
6/25/96 I created the
first smooth-panning scope in a First Person
Shooter (Quake1), called
qscope.scr. Code from this
was used in many many quake scripts that followed, and
id finally implimented a built-in scope in
quake3.
Let me restate clearly: before this, there
were no scopes in first person
shooters - other than, I believe 1, which, because it flipped immediately
from normal to full zoom without panning, caused too much disorientation to be
useable.
There was no programing language available to write this in - it was written as
a series of keybindings.
I got this flag added to cdparanoia:
-X --abort-on-skip
If the read skips due to imperfect data, a scratch,
whatever, abort reading this track. If output is
to a file, delete the partially completed file.
Linux.com
article on
Philiadelphia Linux
Keysignings.
9/19/2000 Debian Weekly
News article on
sig2dot.
9/19/2000 Kernel
Cousin Debian thread on
sig2dot.
February 2001,
Linux Journal (print
magazine) mentions
dlkern - issue 82.
July 2001,
Linux
Journal (print magazine) mentions
speechd - issue 87.
I got this added to imagemagick/convert:
Added @ to the image geometry specification. Use it to
specify the square-root of the maximum area in pixels of an image (suggested by
Darxus@ChaosReigns.com).
- the
imagemagick
changelog
..thus obsoleting my
thumbnail script. Thanks to
Leonard Rosenthol for relaying this
request, and to
cristy@mystic.es.dupont.com for
implimenting it.
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Tue Jan 22 17:50:04 EST 2002